I’ve no shame in admitting I haven’t ‘finished’ Portia. Still, my overall experience was shaped by this sensation. Again, I can’t simply lay this at the feet of the game. Whenever a task was actually completed, the sense of accomplishment was immediately diminished by the looming threat of another job. Although there were no timers on the big quests, I still felt time slipping through my fingers, all my duties forever unfinished. I wanted that bigger house now, damn it! This feeling was exacerbated by the days flying by with gleeful abandon. In all honesty, I can’t confirm whether this was due to a flaw with the game or my own bubbling impatience. There were times when the pace left me frustrated. On the subject of curious phenomenon, there are some fascinating glitches in this game. For the most part, I left these alone, content to mess around with whatever piqued my curiosity. They’re content instead to linger in the background, ready whenever you are. Unlike most regular commissions, the story jobs rarely have a deadline. There is something of a story, though it’s so minimal you’d be forgiven for ignoring it. You never know what you’ll need next, after all. I found myself at an impasse, impatient to move forward yet reluctant to sell too aggressively. There’s also a heavy cost associated with expansion and upgrades. Pound for pound, it’s almost easier to just unload your raw goods the moment you acquire them. Plus, the profit margins for most crafted goods are slim. Rates for different goods change depending on when you’re selling them and who you’re selling them to. When it comes to making a profit, you’re at the mercy of the market.
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